A character and location for a post-cyberpunk video game. The surroundings are defined by heat, dust, and fading life.
The distant future. When an epidemic swept the globe, mechanical gentry—robots designed for routine tasks but lacking self-awareness—were created to aid humanity.


Illness spares no one—only those at the very apex of the system. Those who grant themselves privilege suffer alongside the heteres, who, in turn, become obsolete and even dangerous.

Gethere, existing in symbiosis with humans, taps into a global control algorithm, drawing around it those willing to challenge the status quo and injecting ideas of freedom into the collective consciousness.


Current Staff Member…

…and the setting. A hot, grueling country. A street in the heart of the ghetto. Broken, separated by barricades from the world of people.
Walls overgrown with plants. Other people’s memories, frozen in doorframes. Empty plazas where someone important once stood.
Dust left by motion.
In isolation, protest is born:
This is a story about how a sense of solidarity between opposites can drive a revolution, and also that any decision leaves a mark—on iron and human bodies, imprinted in consciousness, determining the fate of the entire commune.




