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Communication Theory: GAME PET

PROTECT STATUS: not protected
This project is a student project at the School of Design or a research project at the School of Design. This project is not commercial and serves educational purposes

Contents:

1. Reasoning on How Communication Theory Works in Design 2. Presentation of the GAME PET Brand for a General Audience 3. Presentation of the GAME PET Brand for a Professional Audience 4. Detailed Explanation of the Application of Communication Theory 5. Сonclusions

Reasoning on How Communication Theory Works in Design

Contemporary design and art have ceased to be merely about creating beautiful forms or objects. Today, they are about designing complex communication systems. Every color, font, packaging shape, and slogan wording is an element of a code that must be read and decoded by the target audience.

This project explores this principle through the creation of the GAME PET brand — a line of cat food and toys deeply integrated with game design mechanics and gaming culture semiotics.

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Consequently, GAME PET functions as a living case study, proving that effective modern branding is a form of applied semiotics. It is not enough for a product to be seen; it must be understood, interpreted, and integrated into the user’s personal narrative. By leveraging the universal language of gaming — a system of rules, rewards, and identity already fluent to millions — the brand bypasses generic marketing claims. Instead, it constructs a shared reality where feeding a pet becomes «healing a party member» and buying a toy is «unlocking a new quest.» This approach redefines the product lifecycle from a simple transaction to an ongoing, interactive dialogue, showcasing design’s true power as the architecture of meaningful experience.

Presentation of the GAME PET Brand for a General Audience

GAME PET. Level Up Your Pet’s Life

The presentation for a general audience takes the form of a vibrant, fast-paced video or an interactive website with dynamic graphics. It opens with a quick-cut montage: a hand clicks a game icon on a monitor, while a cat sleeps soundly on the keyboard nearby.

A young, energetic voiceover begins: «You spend your evenings in epic battles. You know the value of good loot and guild glory. But your most loyal companion is still off-screen. It’s time to summon them into the game!»

The GAME PET logo flashes onto the screen, styled with the sleek, bold aesthetics of a major game studio’s branding.

The core message is built on a direct, emotional connection. It’s framed as a conversation between the brand and the gamer-pet owner: «We’ve created the lineup that speaks your language — the language of quests, levels, and perfect builds.» The act of caring for a pet is reimagined as an engaging game. The voiceover invites the viewer to «Choose a class for your hero!» presenting options like a WISE for eldery cats, an elusive AGILITY for playful ones, or a HEALER for sensitive companions, with a special legendary STARTER CLASS pack for kittens.

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Logo examples

The visuals are a key component of this communication. Stylized 3D animations show kibble dropping like rare loot and cats clad in digital armor leveling up. These are intercut with real, heartwarming footage of playful cats interacting with the products. Close-ups hero the unique, gaming-inspired packaging and kibble shapes, while snippets of social media praise are displayed in stylized boxes resembling in-game chat windows, lending authentic social proof.

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Packaging examples

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Packaging examples

Presentation of the GAME PET Brand for a Professional Audience

For a professional audience — investors, marketers, or designers at a conference — the presentation adopts a starkly different format: a minimalist, data-driven keynote. The first slide immediately states The Problem: «The premium pet food market is saturated. Communication revolves around generic values of 'care' and 'natural.' There’s no deep emotional anchoring for the key paying demographic: digitally native Gen Z and Millennials.»

Next we present The Solution: GAME PET. The thesis is clear and strategic: «We are not selling pet food. We are selling identity and co-participation. The brand acts as a cultural code, uniquely uniting two dominant hobbies of the modern young adult: gaming and pet ownership.» While functional quality remains a prerequisite, communication operates on the level of identity and meaning.

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The foundation of this solution is showed next: Communication Theory as the Foundation. This section intellectually frames the project, highlighting the Semiotic Approach of using hyper-recognizable gaming signs for instant audience filtering; the Narrative Framework that builds a lifelong customer journey from «novice to legend»; and the Interactive Communication Model that uses gamification to transform passive consumers into active participants.

It features a clear Product Matrix diagram that logically links game classes (Tank, DPS, Healer) to specific feline nutritional needs, and game stages (Starter, Main Quest, Legendary) to a cat’s life stages. It also showcases a rigorous Design System — a grid of color palettes, iconography, and typography rules — emphasizing cross-channel recognizability both on the physical shelf and in digital spaces.

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Packaging examples

The presentation then addresses commercial viability. Next will be the Business Model & Monetization. Next we show the Roadmap, moving from the launch of core products to the development of a companion app with AR features, strategic licensing collaborations with major game studios, and eventual expansion into adjacent pet markets.

In conclusion we reframe the entire venture: «GAME PET is a case study on how a deep understanding of communication theory and target audience culture can create not just a product, but a new market category. We are not building a brand; we are building a fandom.»

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Detailed Explanation of the Application of Communication Theory

The development of the GAME PET brand and its dual presentations was a conscious exercise in applied communication theory. Each strategic and creative decision can be traced back to specific models from the course, transforming abstract concepts into a functional blueprint.

Every element of the brand is a sign within a system. The shield-shaped kibble (the signifier) is not just a shape; it signifies protection, strength, and the «Tank» class archetype (the signified). The brand’s communication succeeds by forging a stable, intuitive link between this material form and a pre-existing cultural concept in the gamer’s mind.

The presentation for the general audience assumes a «dominant-hegemonic» reading, where the viewer is meant to accept the intended, fun, aspirational message at face value. In contrast, the professional presentation operates on a «professional code,» revealing the machinery behind the message — the semiotic choices, narrative frameworks, and business logic — demonstrating how the same core idea is encoded and decoded through entirely different lenses for different receivers.

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Furthermore, the brand leverages Narrative Theory as its primary engine for engagement. Instead of communicating through a list of dry nutritional benefits (e.g., «supports joint health»), GAME PET tells a story: «Your cat is a hero embarking on a quest.» This narrative approach is more memorable, emotionally resonant, and effective at building long-term loyalty than logical argumentation alone.

For GAME PET, the product and its packaging are not just vessels for food; they are the primary message. The medium — the sword-shaped kibble, the loot-box-style toy packaging, the UI-inspired app interface — communicates the brand’s core identity («we are for gamers») more powerfully than any slogan could. The delivery vehicle and the message are inseparable.

Thus, every aspect of the brand, from the kibble shape to the structure of the investor pitch, was first analyzed through these theoretical lenses. This conscious application of communication theory allowed for the strategic selection of the most effective methods to connect with, engage, and persuade each specific audience.

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Сonclusions

The GAME PET project showcases the practical power of communication theory in modern branding. It moves from abstract concepts to a real-world strategy that speaks to both hearts and minds.

For consumers, the brand transforms pet care into a shared, gamified adventure, using the familiar language of gaming to build emotional connection and community. For professionals, it reveals a smart, theory-driven architecture — using semiotics for instant recognition, narrative for long-term loyalty, and interactive design to engage users actively.

Ultimately, GAME PET proves that today’s most successful brands are built not just on products, but on creating resonant, participatory worlds where every detail is a meaningful part of the conversation.

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Bibliography
1.2.

Course «Communication Theory: Bridging Academia and Practice» (14.12.25)

Image sources
1.2.

Neural AI: https://chatgpt.com/ (15.12.25)

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