ЛОГЛАЙН
In a city overrun by necromancers, an air mage scout seeks a runaway orphan who, during a failed ritual, gained immense magical power controlling ancient water totems.

СЕТТИНГ
The action takes place in an ancient Eastern city. Water here holds sacred significance.
In this world, there are mages who hold military and government positions alongside ordinary people. Water totems can be either a blessing or a tool for controlling the city and its residents, meaning much is at stake—the fate of the city, the freedom of its populace, and even the balance of magical power.

TARGET AUDIENCEMaria, 18–25 years old. A student majoring in the humanities or creative arts. She is interested in history, enjoys ethnic music, and loves films with a strong national flavor. She laughs at memes about the Sumerians. // middle PC, MAC
USP
Middle Eastern fantasy with espionage action elements
CORE LOOPThe player explores a city using air magic, discovers traces of a runaway girl, and uncovers hidden mechanisms. They interact with water totems, manipulate water flow, and chart a path through various obstacles.// first person
PILLARS
• Chasing and exploring the labyrinthine city
• Utilizing totems to your advantage—the ability to discover new paths and create obstacles for enemies
• Air magic—the power to sense objects through vibrations; dispersing poisonous vapor
• Confronting necromancers and residents intoxicated by poisoned water
CHARACTERS




